A downloadable game for Windows and Linux

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AniClash Studios on TwitterAniClash Studios on Youtube

  • Genre: Visual Novel, BxG, Romance, Slice of Life, Comedy, Psychological, Fantasy
  • WARNINGS: May depict depression-prone characters, but nothing extreme. 
  • Rating: 13+  
  • Developer: AniClash Studios

Zeta Wolf Chronicles is a romance, drama-heavy, BxG visual novel currently in development. We're currently in Alpha stage, gradually acquiring time/funds for additional assets. Our Kickstarter is planned sometime next year. 

Unique to Zeta Wolf Chronicles are the perspective theme and the primary focus on internal communication. With insight points (point and click gameplay) you can temporarily gain the perspective of the inner thoughts of a certain character. Later with reflection points, you can trigger additional thoughts from Rayen, and be faced with choosing between either when they appear simultaneously. This can make each playthrough unique, with your choices altering the flow of the story. 

Much care was spent in planning Zeta Wolf's story and overall plot. Realism was a central focus, and having believable character interactions and romance timelines. A large portion of our background and setting are inspired by real-life events.  

While our demo is just the tip of the iceberg, we wanted a story that could inspire and educate others in the world of romance. As our demo portrays, being a guy in a similar situation as Rayen, is no easy task. It's important to us that we can show rather than tell, how Rayen navigates his individual situation with girls-under extreme desperation and anxiety.  

As such, our project lead Zanthos set out to create a visual novel different from many eroge/BxG of today. Where the path to the heroine-and your girlfriend, is believable, logical and rooted in realism.  

Demo Features

  • ~90 Minutes of Gameplay
  • Over 14k Word Script
  • Partial Voiced: ~4k Words Spoken Dialogue
  • Multiple Choices and Endings

Thank you so much for visiting our page and trying our demo! 

Support us?

We're currently working on our assets for the next build and our eventual Kickstarter for next year. Want to throw us a bone to speed up the process? Consider donating today! Your kindness is much appreciated, and if you donate more than $5, your name will be listed immediately in our credits for the next build. 

Contact Us

If you need any help with getting the game running, want to reach out, or for general inquires, please contact our staff at aniclashstudios@gmail.com

Content Creation/Press

If you'd like to stream or record video content of our demo, we'd love to hear about it! Just send us a DM (@AniClashStudios) or email us at the address above! Thank you! You'll definitely get a shout out.  

Likewise, if you'd like to write about our game, we have provided a small presskit-lite with some promotional materials. Our options will be expanded greater next year once we prepare more assets. 

Download Press Kit

Survey/Bug Reporting

Finished playing through our demo? We'd love to hear your feedback! Just click on the button below to be taken to a brief questionnaire.

Additionally, if you encounter any unusual bugs within the game, consider taking the time to report them (also through the button below). Thank you! 

Take Our Survey!

Submit Bugs Here!


Rayen Lycon

Siona Rufus
Hima Crass
Rika Bailey


Future Developments

  • 3 New Characters will be introduced in 2020. 1 of these is based on our twitter raffle winner
  • Spanish Translation on next major build
  • Expanded Glossary and Backlog Menus
  • Hub Based Gameplay (Choose Interactions and Dialogue with Meter)
  • MAC Build - Once adequate testing is performed 


Download NowName your own price

Click download now to get access to the following files:

ZetaWolfDemo-1.0_win_64bit.exe 338 MB
ZetaWolfDemo-1.0_win_32bit.exe 331 MB
ZetaWolfDemo-1.0_linux_64bit.zip 299 MB

Development log


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(2 edits)

Hello! I stumbled upon your raffle on Twitter and after I look at the art, I simply interested and decided to give it a try immediately!

I like playing this game soo much, not only because the art of the characters and backgrounds are superb, but also those BGM and SFX are perfectly match. Personally I like that ting-ling sfx when I hover over a button. That was cute and I hover to any button several times to hear the sfx again heheh. The UI and Graphics are gorgeous too, although I believe some font size could be bigger, like in the Save Game Pages. I also like the Voice Actor, like ghosh! They did a pretty good job! (especially Ms. Crass huehue) and those "Insight" concept. That was brilliant and it was my first time encounter a Visual Novel with such a concept. Totally love it! That's what makes your works original and unique, different than anyone. Oh, and moving sprites for blinking and breathing? Plus point added. Last, appreciating the Tutorials! It was super kind of you to give tutorials for those new player.

However, I noticed some bugs here and there. First, the text names came out and disapper later than the box name. I found it quite odd because usually the box and the name came out in the same time. Some names also didn't appeared in the later scenes, especially when Rayen already meet Ms. Crass to consult about his love-life. I also noticed when Rayen do a narration (and it's voiced, gosh! You guys rock!), the background turn into a sad evening cloud and the narration text supposed to appear there. But for some narrations, the text isn't appear at all. I still can hear Rayen well enough tho, but I guess you need to look that out. Oh, and when I chose "Game my time" instead of "reading e-book" (I must say, the e-book is hillarious LMAO) in one of the Rayen's choice to spend his free-time, nothing happened. No dialogue box at all, but the BGM is still playing. I got stuck on the bedroom background hoho, please look that out.

Overall, Zeta Wolf Chronicles is a great work and I would definitely waiting for the full-released version! Good luck team!

And this is a few suggestions to add, hope they will be considered in newer version!

1. Log features for both text and audio log. I found it somehow necessary, mainly because I press my "Enter" button too fast and I missed out some dialogues from Ms. Crass ;w;

2. Save Game Menu suggestions are as follows :

- date information for each saved file, for people who play it in a super casual way or when their friends come over to play the games in their PC, they tend to leave so many saved games and it would be helpful to add the date information when they saved it.

- or, you may give the players some options to rename their saved files instead!

- sometimes, some people accidentally save their progress in wrong slot, so I think, adding the delete option for saved files also necessary!

- Lastly, please give some confirmation prompt before deleting and overwrite files ;w; something like "are you sure you want to delete/overwrite this saved files" or etc.

3. Setting page. Have I mentioned that I totally like the cute UI? I would appreciate it if you guys considering to add the button for the slide bar. Maybe like this or this.

4. PLEASE GIVE SOME CONFIRMATION PROMPT BEFORE THE PLAYER QUIT THE GAME, especially with that 'Esc' button ;w; I noticed someone already commented about this before but I will add this here just because..

5. I noticed the transtition is a wolf-head shape. I found it fascinating but somehow it's quite taking time to wait them fully transitioned to the next scene? I suggest you to faster the transition a little bit to make it more smoother.

6. I was surprised when I want to save the choice moment for Siona (I usually did that in VN so I can comeback in that choice again) and the page says something like "The Time is Up" like????? I would appreciate it if you guys add the ticking-time somewhere to remind us that we have to choose it fast. Oh, and please put the timer information in the tutorial too, so the players can anticipate to think fast when they meet the choice.

7. Shortcut for quick save and quick load. Or for the better, everything for accessing menu! Heheh.

I think that's all of it. Good luck AniClashStudios!

(1 edit) (+2)

I like playing this game. It was a unique and basic experience of of going through it. For the demo, it had its ups and downs. 

Let's start with the ups.

I like the character designs of Rayen, Siona, Lyca, Crass and the mystery girl. Good colour designs and personalities.

The talk between Rayen and Crass was interesting to listen to of of his struggles and don't know how to talk to girls right.

Plus, the ending with Lyca and Crass was nice and a bit humorous.

Let's start with the Downs.

I wished there was actually a timer or a ticking countdown doing where you can first encountered Siona. I failed the first time playing it, but not that much of an issue. 

Maybe a skip button on to be dark cloud moments where Rayen talks to himself, as I play the demo over again.  Those lasted around 30 seconds (or feels like it to me on my PC).

Maybe it's me or I didn't listen correctly, but Ms. Crass said that Lyca was in demo but I need to listened and unlocked everything or something.  Well, I did (Hopefully by click on almost every chioces and click on almost insight points) but nothing happens.  

I noticed some errors and bugs from playing it over and over again where character names are missing and no texts in the dark clouds moments. 

I'll make a bug report with some screenshots later in the day.

But overall, Zeta Wolf Chronicles demo version is a good visual novel is play when you have some spare time, the characters are unique to get to know, the background art, music and GUI are nice to noticed. 

Can't wait for more from this team. :) 

My Twitter:

Take a look at Bus Arrows Studio (@Busarrows1): https://twitter.com/Busarrows1?s=09

Pushing Esc just shut down game without any warning. I did't even got a chance to save. You should probably fix it. Also, game effects feels sluggish since I couldn't find anything to make it briefly. For example, sentence from prologue have slow-fading effect without any means to get through it like pressing the spacebar

(1 edit)

Thank you for your feedback. We'll make these adjustments in the next build! Also, it's worth noting that lightly tapping the CTRL key activates the skip function at any point of the game. Not ideal for the prologue, but it's possible to remove the fading later if its a cumbersome design choice.